Cat & Monkey BITESAlexander Meyer

Technical Expertise

A practical overview of my hands-on capabilities as a Lead Unity Game Developer. Architectural philosophy and decision-making are covered in the Approach and Systems sections.

Abstract system architecture and decision flow

Unity & C# – Core Strength (10+ years production)

  • Deep expertise in modern Unity architecture and scalable gameplay systems
  • Advanced C# patterns (ScriptableObjects, Addressables, MVC/MVP, SOLID)
  • State management, scene flow, and long-term maintainable codebases
  • Animation systems, Cinemachine, VFX Graph, Shader Graph
  • Cross-platform development (mobile, PC, console, Switch)
  • Performance profiling, memory budgeting, and GC optimization

AI-Assisted Development

I regularly use modern AI coding assistants to accelerate development, refactoring, architecture planning, test generation, and documentation while maintaining full control over design and quality.

Gameplay & Feature Systems

  • Player controllers, abilities, progression & economy systems
  • Inventory, reward, and live-ops systems
  • UI architecture and data-driven interfaces
  • Save/Load pipelines and persistence strategies
  • Input abstraction and multi-platform handling
  • Feature development from prototype to polished production

Multiplayer & Networking

  • Client-server authority models and state synchronization
  • Experience with Photon PUN, Fusion, Netcode for GameObjects
  • Matchmaking, session lifecycle, and latency handling
  • Anti-cheat considerations and backend authority

Backend & Live Services

  • PlayFab (auth, economy, inventory, CloudScript, leaderboards)
  • Azure Functions, App Services, SQL, and storage solutions
  • Firebase integration and backend-driven configuration
  • Feature flags, A/B testing, and live-ops pipelines

Performance & Optimization

  • CPU/GPU profiling and runtime spike reduction
  • Asset loading strategies and Addressables best practices
  • Draw-call, texture, and memory optimization for mobile
  • Low-level intuition from 8/16-bit and C++ days applied to Unity

Rendering & Visual Systems

  • URP and HDRP pipelines
  • Material & shader workflows (Shader Graph + custom)
  • Particle systems and VFX Graph
  • Lighting and post-processing optimization
  • Close collaboration with artists on efficient visual pipelines

Editor Tooling & Production Pipelines

  • Custom Editor tools, inspectors, and workflow automation
  • Build pipelines, CI/CD integration, and release processes
  • Testing strategy (Unit, PlayMode, regression safety)

My real strength is understanding how all these technologies and tools work together to deliver stable, scalable, and maintainable games faster and with higher quality.

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