Cat & Monkey BITESAlexander Meyer

Portfolio

Selected projects where I held significant technical responsibility as Lead or Senior Unity Game Developer. My focus was always on architecture, system design, performance, production stability, and team enablement.

Many of these titles shipped to millions of players or ran as successful live-service games.

Shatterpoint
ARCHIVED

Shatterpoint

Led architecture & multiplayer direction for a 3-player NFT battle arena (Blockchain + Unity). Identified critical determinism issues and successfully recommended migration to authoritative server model.

HiLo Clash
ARCHIVED

HiLo Clash

Led development of 2-player competitive Hi-Lo card game from prototype to production. Designed lightweight dependency system and optimized for mobile performance.

Shinayu
IN PROGRESS

Shinayu

Built complete hybrid TCG + 3D arena fighting prototype from scratch in 4 months as Lead Developer. Focused on clean, scalable architecture and multiplayer readiness.

Payday: Crime War
ARCHIVED

Payday: Crime War

Led modernization and performance optimization of a legacy Unity 5.6 mobile FPS under extreme time pressure. Migrated to URP + Addressables and delivered production-ready mobile performance.

Forge of Empires

Forge of Empires

Core gameplay & Guild Wars systems in one of the largest live-service city builders (50+ developers). Delivered high-impact features with long-term maintainability.

Monster Legends

Monster Legends

Gameplay systems and monster AI/combat in a globally successful live-service monster collection game.

Immersive GameBox

Immersive GameBox

Multiple motion-tracked mini-games and session infrastructure for the award-winning Immersive GameBox platform.

Emergency Mobile

Emergency Mobile

Full engine port from OpenGL to DirectX / Windows RT in 3 months as freelance developer — my first major production delivery.

Champions Destiny
ARCHIVED

Champions Destiny

Senior Unity Developer on arena-style RPG with hero combat, weapons, and minion fighters. Owned core gameplay systems and battle mechanics under rapid iteration.

All projects shown here were delivered under real production constraints (tight deadlines, live operations, mobile performance, team collaboration).

© 2026 Alexander Meyer · Cat & Monkey BITES LLC · Informational use only · No confidential or proprietary information disclosed