Cat & Monkey BITESAlexander Meyer

Rendering, Memory & Project Modernization

Project: Payday – Crime War

The project was built on Unity 5.6 using legacy rendering, shaders, input, and asset pipelines. Performance and memory usage were major concerns on mobile platforms.

Constraints

Feature development continued during modernization, with only two months remaining until release.

Rendering performance diagram with frame rate and memory usage

Modernization

I migrated the project to URP, introduced the new Input System, optimized shaders, redesigned texture atlas workflows, and replaced AssetBundles with Addressables.

Results

The game achieved higher frame rates, reduced memory pressure, smaller build size, and improved long-term maintainability.

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