Case Studies
Real production examples from my work as Lead Unity Game Developer. Each case shows how technical decisions under real constraints (time, team, platform, legacy code) led to measurable improvements in stability, performance and delivery.
I focus on architecture, risk reduction, team enablement and long-term maintainability — often using modern AI tools to accelerate analysis and refactoring.

Selected Case Studies
These cases reflect typical challenges I solve as Lead: inherited technical debt, tight timelines, and the need to balance engineering excellence with fast delivery.
