Alexander Meyer
Lead Unity Game Developer
25+ years experience • Deep C++ foundation
Operating through Cat & Monkey BITES LLC (Florida, USA), I work as a Lead Unity Game Developer with extensive experience taking game projects from early prototypes to stable, production-ready systems.
My focus is on architecture, technical decision-making, performance, and delivery under real-world constraints — not just feature implementation.
I work hands-on with Unity projects that require clarity, structure, and long-term maintainability, while supporting teams through planning, estimation, and execution.
Fully remote from Phuket, Thailand • Cyprus residency • Open to full-time or B2B via Cat & Monkey BITES LLC
What I Do
- →Design and evolve game architectures from prototype to production
- →Build and stabilize complex Unity systems (single-player and multiplayer)
- →Integrate backend services and live features
- →Lead technical planning, estimation, and task decomposition
- →Support teams with pragmatic patterns and production discipline
This site documents how I think about game development, how I work with teams, and how technical decisions translate into reliable delivery.
