Cat & Monkey BITESAlexander Meyer

Approach

My approach to game development is driven by clarity, realism, and long-term maintainability. I focus on building systems that survive production pressure — not just prototypes that work once.

I prioritize understanding constraints early: team size, timeline, platform limitations, live operations, and technical risk. Most problems in production are not caused by missing features, but by early architectural decisions that didn’t account for reality.

Abstract system architecture and decision flow

From Prototype to Production

Prototypes exist to answer questions quickly. Production systems exist to be changed, extended, and debugged under stress.

I deliberately avoid reusing prototype code unless it was designed with production constraints in mind. This reduces technical debt and prevents teams from fighting early shortcuts later in development.

System Ownership & Responsibility

I design systems with clear ownership, explicit responsibilities, and predictable lifecycles. Each system should have a reason to exist, a defined scope, and a clear way to fail safely.

This mindset applies equally to gameplay systems, backend integrations, tools, and infrastructure.

Decision-Making Under Constraints

Technical decisions are never made in isolation. I balance performance, maintainability, delivery risk, and team experience when choosing architectures, frameworks, and patterns.

When a wrong decision has already been made, I address it directly, explain the trade-offs clearly, and recommend corrective action — even when that means refactoring or replacing core systems.

Collaboration & Leadership

I work hands-on while supporting teams through planning, estimation, code reviews, and architectural guidance. My goal is not to create dependency, but to raise the technical baseline of the entire team.

Clear communication and shared understanding are as important as code quality when shipping complex games.

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